Round turn and two half couplings (2023)

Round turn and two half couplings (1)Round turn and two half couplings (2)

Round turn and two half couplings (3)

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Round turn and two half couplings (4)Round turn and two half couplings (5)Round turn and two half couplings (6)Round turn and two half couplings (7)Round turn and two half couplings (8)

To move forward, use the arrow keys (Round turn and two half couplings (9)). Set the speed using15.

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[1] =// Button Insert Array"1";ScrollingArray[2] = // Text scrolling array"

pass the tip aroundpost twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[2] =// Button Insert Array"2";ScrollingArray[3] = // Text scrolling array"

Wrap the end around the post twice.This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[3] =// Button insertion array"3";ScrollingArray[4] = // Text scrolling array"

Wrap the end around the post twice. This takes the tension off as you tie the knot.Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[4] =// Button insertion array"4";ScrollingArray[5] = // Scrollable Text Array"

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch.Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[5] =// Button insertion matrix"5";ScrollingArray[6] = // Text scrolling array"

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard.Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[6] =// Button insertion array"6";ScrollingArray[7] = // Text scrolling array"

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. continue in the same directionto do the second Half Engagement. Pull tight to complete the knot.

";ButtonInsert[7] =// Button insertion array"7";ScrollingArray[8] = // Text scrolling array"

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch.Pull tight to complete the knot.

";ButtonInsert[8] =// Button Insert Array"8";ScrollingArray[9] = // Text scrolling array"

Wrap the end around the post twice. This takes the tension off as you tie the knot. Turn the upright end over to make the first half hitch. Pull it hard. Continue in the same direction to make the second half hitch. Pull tight to complete the knot.

";ButtonInsert[9] =// Button Insert Array"9";ScrollingArray[10] = // Text scrolling array"

The round loop and two half hitches is essentially a round loop attached to the end of the foot with a spike hitch. It is similar to the anchor curve, but the first half hook does not go below the initial curve.

";ButtonInsert[10] = // Button Insert Array"Structure";//Variables for arrow key press and automatic node animations.var prelimTimer;//Keep initial frame in Viewvar knotCount = 0;//Allow Anim Zero Imagevar Speed ​​= 3;//Set value of pausevar Pause = "1500"; // Pause between framesvar StartPause = 2000;// Start delayvar animOn = 1;// Animation ON Set ONvar animLoop = 0;// Loop Set OFFvar animVarTimer;// Variable for timervar rotn;// Flip horizontal and vertical Valuevar ReflectHoriz = 0;// Flip left/right ReflectVert = 0;// Flip up/down // Fill array of photos into Javascript array TheKnotvar TheKnot = [];for (var i=1 ;i<=MaxImages ;i++) { TheKnot[ i] = new Image();TheKnot[i].src = "../photos/" + File + "/" + File + "R" + (i) + ".jpg"; }// Initial Delay Function initialPause(){ // Initial Pause prelimTimer = setTimeout(function () { // Set TimerrunAnim(); // Go to Run}, 1000); // Delay time} // Restart Function reStart(){ // Initial Pause prelimTimer = setTimeout(function () { // Set TimerknotCount++;display();//Display new node etcan imOn = 1;// Animation ONrunAnim();//Go to run}, 10); // Short delay time} // Speed ​​setting function setSpeed(){ // Responds to button clicks SpeedSpeed++;if (Speed ​​> 5) {Speed ​​= 1};getSpeed();} function getSpeed(){/ / Responds to Numeric Keys & SetSpeed()if (Speed ​​== 1) { Pause = 4000;document.images.Speed.src='../images/speed-1.svg';// Fast Speed ​​​​​​Image}else if (Speed ​​== 2) {Pause = 2500;document.images.Speed.src='../images/speed-2.svg';//Slow Speed ​​Image}else if (Speed == 3) { Pause = 1500;document.images.Speed.src='../images/speed-3.svg';// Slow speed image}else if (Speed ​​== 4) { Pause = 1000;document.images.Speed.src='../images /speed-4.svg';// slow speed image}else {Pause = 600;document.images.Speed.src='../images/ speed -5.svg';// Medium speed image}document.images .RightArrow.src='../images/arrow_right.svg';document.getElementById('RightArrow').className = "IconSpacing";// Not blinking if (knotCount >= AutoImages) { // At EndknotCount = 1; // Restart } if (anim On == 1) {runAnim();// Run}}// Reflection controls function setReflection(i){if (ReflectChoice > 0) { // Buttons both Greyif (i == 1){ // Horizontal Flip Pressedif ( ReflectHoriz == 0) { // Normal right position document.images.W1.src='../images/flip1_2.svg' ; // Flip Leftif (ReflectChoice == 2) { // If Linked Behaviordocument. images. W2.src='../images/flip2_2.svg';// Flip UpReflectVert = 1 - ReflectVert;// Change Vertical Value} }else {// Flip left document.images.W1.src=' .. /images/flip1_1.svg';// Flip Rightif (ReflectChoice == 2) { // If linked Behaviordocument.images.W2.src= '../images/flip2_1.svg';// Flip DownReflectVert = 1 - ReflectVert ;// Change Vertical Value}}ReflectHoriz = 1 - ReflectHoriz;// Change Horizontal Value}else{// Vertical Flip Pressedif (ReflectChoice != 1) { // If the Vert button is not deadif (ReflectVert == 0 ) { // Normal position down document.images.W2.src='../images/flip2_2.svg';// Flip Upif (ReflectChoice == 2) { // If v inject behavior document.images.W1.src= '../images/flip1_2.svg'; // Flip LeftReflectHoriz = 1 -ReflectHoriz;// Change Horizontal Value}}else {// Flipped Updocument.images.W2.src='../images/flip2_1.svg'; // Flip Downif (ReflectChoice == 2) { // If the behavior is linked document.images.W1.src='../images/flip1_1.svg'; // Flip RightReflectHoriz = 1-ReflectHoriz;// Change horizontal value}}ReflectVert = 1 - ReflectVert;// Change vertical value}}rotn = ReflectHoriz + 2 * ReflectVert; // Get 0,1,2,3document.getElementById( "Node").className = ("rotation" + rotn); // Class for re-rotation}}runAnim()function{ // Run clearInterval(prelimTimer)// Stop Prev RunningclearInterval(animVarTimer)// Stop Prev RunninganimVarTimer = setInterval(function () { // Set IntervalknotCount++; // Increment countif ( knotCount <= AutoImages) { display();// Display new node etc.}if (knotCount >= AutoImages) { // Reached AutoImages if (animLoop == 1) { // Loop ONknotCount = 0;// Restartwindow.self .runAnim();// Run animation}else {animOn = 0;// Stop runningclearInterval(animVarTimer)// Stop runningdocument.images.StopGo.src='../images/play.svg';// Set to Playif (knotCount < MaxImages) { // Not reached MaxImagesdocument.getElementById('RightArrow').className = "flash-button IconSpacing"; // Rt Arrow Flashing}else {document.images.RightArrow.src='../images/ arrow_right_off.svg';// Gray right arrow}}}}, Pause); // The range} // Display new node, ScrollText, blue button function display() {document.images.Knot.src=TheKnot[knotCount].src; // New node document.getElementById('Scrolltext').innerHTML = ScrollingArray [count of nodes]; // New scrolling text document.getElementById('BlueButton').innerHTML = ButtonInsert[knotCount]; // New blue button} // Alert display function showAlerts(Loc) { // To Testingalert("Loc = " + Loc +". MaxImages = " + MaxImages +". AutoImages = " + AutoImages +". animOn = " + animOn +". animLoop = " + animLoop +". knotCount = " + knotCount);} // Turn animation on or off. function stopGo(){ // Loop ButtonanimOn = 1 - animOn; // Change Statusif (animOn == 1 ) { // Not playing document.images.StopGo.src='../images/pause.svg'; // Pausedocument.images.LeftArrow.src='../images/arrow_left.svg';// Arrow left Normaldocument.images.RightArrow.src='../images/arrow_right.svg';// Arrow on the right Normaldocument. getElementById('RightArrow').className = "IconSpacing";// No Flashingdocument.images.StopGo.src='../images/pause.svg'; // Pause if (knotCount >= AutoImages){// Make sure there is no activityknotCount = 1;// Start at 1}document.images.RightArrow.src='../images/arrow_right.svg';document.getElementById( ' RightArrow ').className = "IconSpacing"; // No flickeringif (knotCount >= AutoImages){ // Make sure there is no activity knotCount = 1; // Start at 1}window.self.reStart(); // Run the animation}else { clearTimeout(animVarTimer);reset(); // Stop timer, animation and loopdocument.images.StopGo.src='../images/play.svg'; // Pause}} // Enables or disables the animation loop. function setLoop(){ // Loop ButtonanimLoop = 1 - animLoop; // Switchif (animLoop == 1) { // Loop ONdocument.images.Loop.src ='../images/loop.svg'; // Loop on image}else {document.images.Loop.src='../images/loop-off.svg';// Loop on image}}// Responds to left arrow keys: change images and scroll function prevFrame () { // Go back, change the picture if (knotCount > 1){knotCount--;// Decrement Countdisplay();// Show New Knot etcreset(); // Stop timer, animation and loopdocument.images.StopGo.src='../images/play.svg'; // Set to Pausedocument.images.RightArrow.src='../images/arrow_right.svg'; // Right Arrow Normaldocument.getElementById('RightArrow').className = "IconSpacing"; // Blinking "Off" if ( knotCount == 1){// Reached Startdocument.images.LeftArrow.src='../images/arrow_left_off.svg';// Gray left arrow}else {document.images.LeftArrow.src='. ./images/ arrow_left.svg';// Normal left arrow}}}// Responds to right arrow key: change images and text scrolling function nextFrame() { // Continue, change the image if (knotCount < MaxImages) { knotCount++; // Increment the display count ( ); // Display the New Node etcreset(); // Stop timer, animation and loopdocument.images.StopGo.src='../images/play.svg'; // Pausedocument.images.LeftArrow.src='../images/arrow_left.svg';// Left Arrow Normalif (knotCount == MaxImages){document.images.RightArrow.src='../images/arrow_right_off .svg ';// Right Arrow Greydocument.getElementById('RightArrow').className = "IconSpacing";// Flashing "Off"}else {document.images.RightArrow.src='../images/arrow_right. svg' ;/ / Right arrow Normal}}}// Reset node count to end, Animation off, Looping off reset() { clearTimeout(animVarTimer);// Stop TimeranimOn = 0;// Turn animation off }// Left and right arrow keys Change image and stop animation // Inserted CDATA code to ensure it works with some Doctypes //document.addEventListener('keydown',checkArrowKeys);// document.onkeydown=checkArrowKeys ;function checkArrowKeys(e ) { var evt = e ? e : event; var mykey = evt.keyCode;//alert(mykey); if (mykey == 37) { // Left (down) arrow key prevFrame(); // Previous image.preventDefault(); // insert e.preventDefault() } if (mykey == 39) { // Right (up) arrow key nextFrame(); // Next image e.preventDefault(); // insert e.preventDefault() }if (mykey == 49){Speed ​​= 1;getSpeed();e.preventDefault(); // insert e.preventDefault()}if (mykey == 50){Speed ​​= 2;getSpeed();e.preventDefault(); // insert e.preventDefault()}if (mykey == 51){Speed ​​= 3;getSpeed();e.preventDefault(); // insert e.preventDefault()}if (mykey == 52){Speed ​​= 4;getSpeed();e.preventDefault(); // insert e.preventDefault()}if (mykey == 53){Speed ​​= 5;getSpeed();e.preventDefault(); // insert e.preventDefault()}if (mykey == 55){ // 7 for Loop On Off // setLoop(); // e.preventDefault(); // insert e.preventDefault()}if (mykey == 54){ // 6 for Play Pause // stopGo(); // e.preventDefault(); // insert e.preventDefault()}if (mykey == 56){// 8 for Mirror//setReflection(1);//e.preventDefault(); // insert e.preventDefault()}if (mykey == 57){ // 9 for Flip // setReflection(2); // e.preventDefault(); // insert e.preventDefault()}}//

The Round Twist and Two (or More) Socks Pulled(drunk#1720, p 296) is very useful for tying a rope to a ring, bar, pole, or pier pole, although probably less secure than theAnchor hitch (fisherman). As the name suggests, the full loop and the two half hooks are made up of two important parts:

  1. round turn:the initial'round turn'– actually two passes of the tail – should take the initial tension as you complete the knot. This can be critical when handling a tie line. Initially, you should add an extra turn, or even two extra turns if you are handling a heavy load, for example with a large boat or in high winds. These twists allow you to control the load while adding:
  2. Two or more half couplings.The two half hitches actually form a spike hitch around the end of the foot. However, it is common to see one or more additional half nodes, either to make the node more secure or to use up excess line.

Tie the knot:Learn to tie Half Hitches with one hand! This allows you to use your other hand to gain tension in a vessel that you can easily pull with much greater force than you could otherwise control. As emphasized above, when dealing with this force, use as many pole turns as necessary to control tension.

Address:Always give means nodes equal'address'.If you start the first half hook with the tail going over the rope, do the same for the next (and the next).

Variation using a cove:When the tail is long, half knots can be tied using a tuck (loop) instead of the tip. This consumes excess twine that might otherwise hang or require winding.


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